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Gladius is an immersive VR sword fighting game set in ancient Rome. As a gladiator, you will choose your weapons, train against different enemies, and finally fight for your freedom in epic battles against the mightiest warriors. Win the crowd and you will win your freedom!
Gladius is an immersive VR sword fighting game set in the ancient Rome. As a gladiator, you will choose your weapons, train against different enemies, and finally fight for your freedom in an epic battle against the mightiest warriors and creatures of the ancient world.KEY FEATURES AT EARLY ACCESS LAUNCH:Sword fighting: Hold weapons directly in your hands, block enemy strikes with your shield or sword, throw your sword at the enemy, and cut their limbs and heads! The longer you play Gladius, the more you'll hone your skills. Bow and arrow: If swords are not your thing, you can still open your way in the arena with a bow. Use your arrows wisely as you have a limited number of them!Four Game Modes: engage in casual training in the small arena, survive in the blood arena, win a chariot race, or fight in campaign mode in the glorious Colosseum.Ten different enemies: Gladiators, Legionaries, Praetorians, Barbarians, Archers, Tigers, Lions, Skeletons, Mummies and Minotaurs.Four locomotion options: You can either teleport, sprint (dash), arm-swing, or use the trackpad movement. Energy system: allows you to teleport and to slow time for spectacular moves that will wow the crowd. Armory: Unlock new weapons, shields and helmets in the armory as you progress through the levels. Market: Buy new equipment with your hard earned cash in the arena. You can buy more weapons, shields, helmets and food! Three grip modes: You have different options to hold your weapons: \"hold\" maintain trigger pressed to hold the weapon, \"sticky\" use grip buttons to toggle the attachment, \"lock\" use the combination of grip+trigger to unlock your weapon and pick another one. Dynamic crowd: People in the stadium react to your actions, they root for you if you do spectacular moves, they get bored, and throw you food if you deserve it. Win the crowd, and you will win your freedom!
Two swords with steel blades in an X shape, as crossed for combat between two knights or warriors. Generally depicted as straight, double-edged blades with brown or black, cross-shaped hilts, points directed up. Commonly used as a symbol for battle, fighting, or a contest, as in sports.
The battle begins with two of Alexander's men (with the warrior-king himself behind on horseback) pushing a ballista towards a ruined city. Inside the city, Attila and two men sit, eating a meal. As the Macedonian soldiers crank the ballista, birds fly off, warning the Huns of something wrong. Given the order, the Macedonians load and fire the ballista. The bolt sails into a Hun who had just risen to investigate and ironically, walking directly into it. Attila and his men get up and watch as Alexander (holding a Xyston) and his two men (one with a belly-bow, the other a Kopis) run down the small hill toward them. Aided by his other man, Attila mounts his horse, takes up a bow, and rides back a few feet. The belly-bowman arrives first, quickly pulling the string up, but Attila's man fires his own composite bow, killing him. Alexander moves to the Hun, charging at him with his Xyston. Attila draws his bow and fires at Alexander, but the bronze cuirass shatters the arrow. Alexander rides by Attila's bowman, impaling him with the Xyston and giving a shout of satisfaction. Attila rides in with a lasso and tries to throw it around the neck of his foe, but Alexander catches it. He pulls Attila off his horse and after a struggle, Attila does the same to him. The Great runs over to his fallen bowman and grabs his shield. Attila, Scythian axe and shield in hand, bounds toward him. Clashing, Alexander knocks Attila's shield from his hands with a Kopis. Attila falls back, but when Alexander comes up and thrusts at The Hun, Attila sucks his stomach in, avoiding the sword. Turning to the pick side of the axe, Attila gives a mighty swing and punctures a hole through the bronze shield. Alexander discards the shield as Attila draws the Sword of Mars. They cross blades, with Attila cutting Alexander's right arm. Attila charges Alexander who has dropped his Kopis but catches the Hun, and throws him to the ground. The two start fighting with their bare hands, until Alexander throws Attila onto the floor. Attila spots his sword on the floor and scrambles to retrieve his sword. Alexander grabs Attila's leg and tries to pull him away from the sword, but Attila kicks Alexander in the face. He tries once again to grab his sword and succeeds. Alexander approaches Attila and is promptly stabbed through the neck. Attila thrusts his sword in the air and yells in victory.
A foolish choice in art direction casts a pall over Ridley Scott's \"Gladiator\" that no swordplay can cut through. The film looks muddy, fuzzy and indistinct. Its colors are mud tones at the drab end of the palette, and it seems to have been filmed on grim and overcast days. This darkness and a lack of detail in the long shots helps obscure shabby special effects (the Colosseum in Rome looks like a model from a computer game), and the characters bring no cheer: They're bitter, vengeful, depressed. By the end of this long film, I would have traded any given gladiatorial victory for just one shot of blue skies. (There are blue skies in the hero's dreams of long-ago happiness, but that proves the point.) The story line is \"Rocky\" on downers. The hero, a general from Spain named Maximus (Russell Crowe), is a favorite of the dying emperor Marcus Aurelius (Richard Harris). After Maximus defeats the barbarians, Marcus names him protector of Rome. But he is left for dead by Marcus' son, a bitter rival named Commodus (the name comes from the Latin for \"convenient\" and not what you're thinking).
Among so many games to play, battle and fighting game is always on demand. It somehow has certain attraction to game players. When we talk about fighting, we will remember about gladiator, and so many game players will recall about this particular game.
The full version game is a lot more fun because several locked features and modes are unlocked. You can try and exercise your gladiator fighting skill and your strategy through several modes and the game should be unlimited for you. If you like fighting game, you should try this online game.
Of course for a game of this nature to succeed it needs good controls and Ghostfire Games have thoughtfully provided three different control schemes, each of which changes gameplay without feeling compromised. Playing with the Remote on its side, in a manner familiar to veteran players of Punch-Out!! on home consoles, presents a game which feels slightly faster-paced to account for the more immediate button-based action. Using the Nunchuk and Remote sees players using simple motions of both controllers for attack, lending itself well to a left-right rhythm like you'd use in one of the track-and-field events in Mario & Sonic at the Olympic Games. We preferred the option of using Wii MotionPlus, which allows players to use the Remote to perform attacks in four discrete directions, whilst Nunchuk motion is used to trigger special attacks or perform a simple shield bash. Broad strokes result in excellent reading of the direction of your motions, though chains of very rapid swings can result in occasional reading of movement in the opposite direction due to a \"wind-up\" effect, although this doesn't affect gameplay. Gracius and his war hammer are more Mighty Thor than Musashi Miyamoto, so you won't see the one-to-one movement of a sword-fighting game, which is consistent with the fantasy-Punch-Out!! theme. 076b4e4f54